MDibble opened this issue on Apr 02, 2001 ยท 8 posts
MDibble posted Wed, 04 April 2001 at 5:44 PM
Um,... you are aware when I say .pz2 files that I'm referring to the extension used by the files stored in the Poses directories, yes? Here's the skinny, Scooter. I use the following template file:
{
version
{
number 4.01
}
figure
{
;Insert material information from .cr2 here.
locked 0
}
}
Where it says ";Insert material information from .cr2 here.", paste the material entries from a .cr2 file that already is textured. Material entries have a form like : material Fingernails { KdColor 1 1 1 1 KaColor 0 0 0 1 KsColor 0 0 0 1 ... blah blah blah ... textureMap ":Runtime:textures:Zygote:Characters:MilWom:MilBodyM.jpg" 0 0 bumpMap NO_MAP reflectionMap NO_MAP transparencyMap NO_MAP ReflectionColor 0 0 0 1 reflectionStrength 0 }
Then save the file as something like "vickieMap.pz2" and put it in a subdirectory in the Poses directory. Then in Poser, when you select a figure and click on the vickieMap pose, voila! The character's texture will become whatever texture was in the original .cr2 file. Is that clear as mud? :/ Mike PS Doing a "find and replace" on your vickieMap file can allow you to apply a different texture.