estherau opened this issue on Apr 17, 2006 · 7 posts
Primitive_Dave posted Tue, 18 April 2006 at 12:58 PM
I think if you save just the multichannel part of the iris layer as a separate shader, you could then drag it back and replace the iris layer of a different layers list shader. You should be able to replace just the part you need and leave the rest. Hope this makes sense...
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