chuckerii opened this issue on Apr 18, 2006 · 17 posts
chuckerii posted Thu, 20 April 2006 at 6:08 AM
Quote - Chucker,
Would love to hear more about the process that went in to making it.
Thanks for all the great feedback from everyone! How did we make it? Here's a quick rundown:
After the concept, storyboard and script were in place, we broke up the workload. My friend (Curt) is better at drawing than me, so he started creating the characters. He posed and animated his figures in Poser, then rendered out frames as reference to draw his characters in ToonBoom.
As he was working on the characters, I started on the backgrounds. I modeled a complete "Dojo" in Carrara and set individual cameras up for each shot. I rendered them out at double size to allow for clean zooming and panning in After Effects. After each background was rendered, I took it into Photoshop and "tinted" it an amber color with a preset action I created.
After my backgrounds were done, I re-built the station's logo in Illustrator and imported it into the Spline Modeler. I created the ending "cutting edge rock" with shapes created from the logo and a light cone.
As Curt would finish up characters for a shot, he would e-mail me the frames (usually 3-4 frames per movement) and I would import them into After Effects along with the background and build the shot. This worked out really well, so that as I was compositing shots, he could continue working on the next shot. Curt is in Kansas City and I am in Wichita, so we "met" every day via iChat to discuss the project.
I created the music in Propellerhead's Reason software and all the sound effects came from a professional cd. After all the shots were rendered out in After Effects, we did the final edit in Final Cut Pro. I did make the trip up the KC so that we could do the final edit together, which saved a lot of time sending demo renders back and forth. ;-)
We had such a good time and worked so well together, we decided to create a freelance partnership. It's not "officially" online yet, but if you are curious to see some of our other work you can check it out here: http://www.chromaghost.com/work.html Most of the animation on the page was done in Carrara, which is what I use at my "real" day job.
Hope I didn't ramble too much... if you have any other questions about the production, feel free to ask!
Chucker