Forum: Poser - OFFICIAL


Subject: Texture Converter for other Figures

arrow1 opened this issue on Apr 16, 2006 · 31 posts


momodot posted Thu, 20 April 2006 at 9:11 AM

And EF will soon re-release all of their meshes with a completely new mapping and joints, making the "old" meshes obsolete, anyway.

Hi Stahlratte. What is this about?  Can you point me to info on what EF and Daz are up to on new figures? When are these figures due to be released?

Is there anyone interested in this for whom money is no object? They could just subsidize someone by agreeing to purchase the work at full price and taking a percentage (or not) of any additional sales that come in after. I actually did this a couple times back when I had money... sorta bing a patron on the arts as it were...

Personal I can't see any reason why re-mapping the Miki .obj UVs to a non-DAZ texture that also fits the uni-mesh is any sort of EULA violation much less a copyright or patent issue, especially if it a partial re-mapping  involving say the skin and no other elements.

I don't really get the whole texture issue... it seems to me that the "uncertainty" principal is at work: the higher the resolution of the mesh the less effective the texture... the lower the resolution of the mesh the greater the  effectiveness of the texture.  I have done all sorts of tests and the texture just doesn't seem to make a big impact as far as the essential character, just only for facial hair, pore texture, make-up. Having one really good base texture for each figure and customizing it to the character works pretty well for me... I do have some texture building resources like facial hair and tan line brushes for  unimesh textures... maybe the answer is just a nice base texture .psd for each the other figures with some layers for tint, facial hair, make-up, and tan lines. I would stake it for a share but I am bust these days :)