http://market.renderosity.com/mod/forumpro/showthread.php?message_id=2414390 In this thread, VK descibes how to do it. I tried it out with Kykohair MK3 Universal, which has embedded geometry. This is what I did: Load a figure, then load the hair. Set xTran, yTran, Scale and morphs to 0 in the hair. Then I set the xScale to 50 %. Exported obj, but _not_ as morph target, as that didn't work for some reason. Followed the instructions in 4, 5 and 6. Instead of exporting the obj, I just saved the hair to the library.