bstockwell opened this issue on Apr 22, 2006 · 102 posts
DustRider posted Tue, 25 April 2006 at 10:24 AM
Just some wild speculation here, but I think the relationship between DAZ and Eovia has been closer than what most people have realized for quite some time. Look at how long it took for Eovia to get P6 support for Transposer, over a year! It didn't happen until after they made an announcement that C5 would have native "DAZ3D" figure support. My initial thought was that Eovia was able to pull off the native import of DAZ, and Poser, figures through a jump start provided by DAZ (a by product of DAZ development of DS).
eFrontier made life difficult for Eovia for quite some time, and no doubt hurt the sales of C4 and Transposer a great deal, due to their reluctance to provide Eovia with the SDK for P6. Sounds a lot like what happened between Curious Labs and DAZ a while back. Given that both companies were at least partially dependent on, and had strained business relations (potential loss of profit, and additional expenses) with the parent company of the same product, it seems only logical that they would "gravitate" toward each other.
I thought that Eovia might buy DAZ, so DAZ aquiring Eovia is a bit of a surprise. But the handwritting was on the wall that the two companies were going to have an increasingly closer relationship since "Poser figure" support in Carrara is critical to CS sales, and no doubt eFrontier views Eovia products as being in direct competition with Shade.
Only time will tell if the aquisition of Eovia by DAZ will be a plus for Carrara/Hex users. But DAZ now has all the right tools to make what MetaCreations was working toward when they sold off all their 3D assets. This could potentially be a very good, or even great boost to the capabilities of Crrara, and make C6 one of the best 3D applications out there (of course I'm one of those people that always sees the cup as being half full).
This will give DAZ the tools to work toward the next generation of "Poser" figures without having to work around the limitations of Poser. If the OGL responsiveness of DS can be integrated into C6, and content (figures) are optimmized using the advanced rigging capabilities in C5, then Poser useres will finally have what they have been asking for (of course they'll need to add dynamic cloth and dynamic hair).
Just my 2 cents.
DR
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