steerpike opened this issue on Apr 25, 2006 ยท 10 posts
mathman posted Wed, 26 April 2006 at 7:44 AM
Sorry I was a bit vague, here is a bit more information ....
(1) Just export the head for starters.
(2) When exporting, and a set of checkbox options come up, uncheck every one except the last one (As morph target - no world transformations).
(3) To import, click the head of Unity/V3, select Object/Load Morph Target and go to the OBJ previously exported.