Ravi_s opened this issue on Apr 26, 2006 · 3 posts
Jconxtc posted Thu, 27 April 2006 at 5:00 PM
well, a spline object normaly has more polys than a vertex object (but that can depend on the person doing the modeiling so that could be slowing things down a bit, my personal oppion is your going a bit extream on the preview settings, try removing one or two of those, my first sigestion would be anti al.
UV is a system for depecting a 3d object in a 2d way, defining where each poly is in relation to a space on a flat image so if polys overlap on a uv map you'll get all kinds of crazy stuff going on.