max- opened this issue on Apr 27, 2006 ยท 7 posts
Gog posted Fri, 28 April 2006 at 4:42 AM
OpenGL is OpenGL, although like most things the langauge has evolved through several versions, I use a quadro at work (all be it a slightly older model 4 version), with 3ds Max it's fantastic, you get things like live fog in the working viewport, but to be honest Bryce's implementation of opengl is still a bit behind, I don't get error messages, it just looks terrible and sometimes objects don't line up quite right between openGL and render which is very frustrating
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Toolset: Blender, GIMP, Indigo Render, LuxRender, TopMod, Knotplot, Ivy Gen, Plant Studio.