Forum: Bryce


Subject: Painting template to create new object mats {part II}

Steeleyes101 opened this issue on Apr 25, 2006 · 12 posts


Quest posted Fri, 28 April 2006 at 9:28 PM

“Quest would be more then happy to pay for the model of the guitar in your animation...”

 

Steel, I wouldn’t think of taking advantage of your situation by charging you for a model whose concept was your idea. I can surely understand your frustration since I can certainly still remember my frustrations when I first started modeling all those years ago. Some concepts at first are hard to wrap your head around especially when you’re not totally familiar with the software. In this instance, you’re trying to learn two software packages in a race to be more creative and self-sufficient.

 

Be advised that Erlik has offered some very useful information in respect to UVMapper template use also as has Danamo.

 

BTW, it is obvious that you didn’t use the box map coordinate system I instructed for simplicity.

 

I can sense that you truly appreciate the help, there is no question here in that respect. And I’m most happy to be of service as I’m sure are the others who have contributed. And I’m sure that you will continue to try and achieve your ultimate goal and continue to learn the art. Remember that we are all constantly learning.

 

First, I copied your composited image from the Photoshop forum thread and subtracted the guitar image from there. I assume this is a low resolution image since you used it to compose the overall image. For the sake of higher resolution I would like for you to send me the image (and all other images if from different sides) of the guitar at the highest resolution that is in your possession since the higher the resolution, the closer the 3D camera can get to the model before texture pixelation sets in. For this, IM me.

 

If a higher resolution is not available then we will make due with what is at hand. It is important that the image you provide is not a copyrighted image or graphic work of a one-of-a-kind instrument. That the image you provide is such that it could be deemed in the public domain such as items that can be readily recognizable by the general public and the image is all inclusive of that class of objects, in this case, that type of guitar. Otherwise, you need written permission from that artist.

 

Second, in return I will create for you a higher resolution, low poly count model with the higher resolution image mapped on it. Further, I will Zip the model, the UV map (from UV Mapper), the high res-map which you will provide by forwarding me the guitar image but I will properly sort onto the UV map and a PSD Photoshop file demonstrating the layers fully labeled for your understanding and learning on how the UV map is used in Photoshop to create the texture.

 

Thirdly, to this refined model I will add the subtleties and details that are not present in the animation such as the machine heads of the head stock, strings, bridge and buttons.

 

Fourthly, my conditions: You can use this model in whatever endeavor you see fit in the enhancement of your artwork except for commercial uses whereby yourself or anyone else associated with you will profit from my work. Full recognition as the modeling artist will be given to me and the model shall not be deformed in any shape, way or form.

 

If you desire to use the model in a commercial capacity than you must write me asking permission and I’m certain that a reasonable financial arrangement can be made concerning licensing, royalties and fees.

 

And finally, aside from being commercial, once having used the model in whatever endeavor you target, that if you own or have access to a web site, that the model be put up as a freebe for Renderosity users.

 

BTW, what modeling program are you using?