paulbrittgarcia opened this issue on Apr 27, 2006 · 74 posts
bikermouse posted Sat, 29 April 2006 at 2:45 AM
Imagine if you will heightmapping not on a plane such as Bryce terrain editor but rather on a 3d object. you could draw 3d features on a spheroid - a 3d object similar to Claymore's avatar could be created this way fairly quickly.
so is uvmapping really that slow ?????
An actual example created with h2 would be nice. Less see ...if I get a VISA Gift card get a PC membership with it, borrow my neighbor's or a friend's Highspeed IC to download it and take an entire weekend to learn I should be able to put something together by Frog Jumps... but by then...hopefully someone with more talent will post. -TJ
.