Amixiam opened this issue on Apr 06, 2001 ยท 10 posts
Lyrra posted Fri, 06 April 2001 at 6:24 PM
When I'm converting a figure from poser to bryce I do the texture setup in a blank working file with just the figure. First, I set the ehole figure to matte grey. 2nd - I tab through the ungrouped model and assign each piece to a family. For example: matte skin, shiny skin (eyes, teeth, nails), hair, pants, belt, shirt, boots, sword. 3rd I select by family and group them together. 4th I select all in a family and assign my textures. It's tedious but the simplest method I've come across for complex figures. If you're resusing characters often (a serios or comic) then save the materials to reapply later. as far as the metal thing - poser does a weird thing with the reflection maps. The best you could replicate it is by a: using bryce metals or b: using your texture and playing with the specularity, specular halo and reflection in bryce. If I'm designing a character for use in bryce I don't set up the shiny parts until I hit bryce - poser just doesn't cut it for me BTW - very nice armour - in my experiance you can't bend your (right) leg like that in that kind of articulated armour. Or at least I couldn't (and the straps chafe like a ....)But it's eleven armour, so maybe the jointing is better :) Hope that helps some Lyrra