Techyman opened this issue on May 03, 2006 · 5 posts
vladster posted Wed, 03 May 2006 at 2:19 PM
Both 3DS Max and Bryce use a .MAT file for material presets. 3DS ones reference an outside map which is accessable, but the Bryce ones are kind of like a "roach motel" for textures (they come in but can never leave). To the best of my knowledge, the only way to get those textures is to do a render in Bryce with the material applied on a plane. But you might try the Bryce forum.