attileus opened this issue on May 04, 2006 ยท 16 posts
diolma posted Sat, 06 May 2006 at 4:07 PM
"unfortunately costs a change in the original texture (becoming "flat")."...
I had a horrible suspicion that that might happen, which is why I said "BTW - when I said "You can do exactly the same sort of thing if you're using a mixed material for your island texture - just insert the the "dist to obj. below" and colour map between the func for the texture that meets the water and the colour node." - I may have been a bit hasty."
Since I'll probably want to do the same sort of thing in the not too distant future, I'll have a go at sorting that problem. But it might take me a while... IF I ever get it sorted I'll post as a "Macro-tut" :-))
Thanks for your thanks. I'm just pleased that someone got some help that I provided (it helps swell my ego).
Cheers,
Diolma