amlan70 opened this issue on May 07, 2006 · 13 posts
Rayraz posted Sun, 07 May 2006 at 3:01 PM
How about this for an alternative solution that allows you to use the postwork lightning creation methods you're already used to:
- Create a Cylinder in 3dsmax with a decent number of vertical segments (amount depends on the amount of rotations ur helix has to make
- Apply a mesh edit modifier to the cilinder, delete the caps at top and bottom, and all poly's on the sides except for 2 opposing collumns of poly's
Apply a twist modifier to the resulting mesh and twist it so your collumns of poly's will turn into a helix shape.
UVWunwrap the resulting helix to get a cylindrical map of the mesh.
- Draw a lightning texture on a black background the same way you would draw lightning in postwork using the UVmap as a template for the helix shape.
- Apply the lighting texture you made to the helix mesh. And make the texture Additive.
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