Forum: Bryce


Subject: How to make a Surrounding helix of Thunder !!!!!

amlan70 opened this issue on May 07, 2006 · 13 posts


Rayraz posted Sun, 07 May 2006 at 3:01 PM

How about this for an alternative solution that allows you to use the postwork lightning creation methods you're already used to:

- Create a Cylinder in 3dsmax with a decent number of vertical segments (amount depends on the amount of rotations ur helix has to make

- Apply a mesh edit modifier to the cilinder, delete the caps at top and bottom, and all poly's on the sides except for 2 opposing collumns of poly's

- Draw a lightning texture on a black background the same way you would draw lightning in postwork using the UVmap as a template for the helix shape.

- Apply the lighting texture you made to the helix mesh. And make the texture Additive.

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