chohole opened this issue on May 05, 2006 ยท 21 posts
chohole posted Mon, 08 May 2006 at 6:05 AM
Wow that is looking really good.
Steve Rays incredible cube (free stuff here) is pretty cool, if a bit heavy on polys for a cube, but it does do some great things. I used a combo of 2 of his morphs to get the shape, then exported an obj from poser (Did I mention its a poser prop?) and mapped it cylinder cap in uvmapper, and saved the new obj and the map.
I also use his alternative primitives a lot, like cubes and things with rounded or bevelled edges, they are for Bryce.
Me I just sort of look at the interface of Hex, and think now what do all these things mean. Think its time I went and found a few basic modelling tuts before I boot it up again.
The greatest part of wisdom is learning to develop the ineffable genius of extracting the "neither here nor there" out of any situation...."