AtelierAriel opened this issue on May 08, 2006 ยท 5 posts
lesbentley posted Tue, 09 May 2006 at 3:36 PM
Bend needs to be tunned on before a magnet (or wave) will affect an actor. "In moving them from side to side, the inner eye part pokes through." I think this is probably caused by joint paramiters in the the eyes linked to "otherActor head:1". If you are still having trouble making a morphs for the eyes you could try this. Import the base obj file for the figure (with all import options unchecked). Open the grouping tool, and from the dropdown list select the "rightEye", now select "Create New Prop", name it "r". Reselect the base obj and do the same procedure for the "leftEye", name it "l". Delete the base object from the scene leving only the two eyes. If you want you can now load the texture map for your figure into each eye, use the "Texture changes apply to entire figure" option. You can now use a magnet on an eye, then export the eye as an obj file (using only "As Morph Target" in the export options). To apply the morph target you saved, load the figure, select the eye, from the Object menu select "Load Morph Target" and brows to the obj you saved.