Forum: Poser - OFFICIAL


Subject: Female Realism

Fidelity2 opened this issue on May 08, 2006 · 55 posts


vilters posted Tue, 09 May 2006 at 3:57 PM

With purpose taken pictures, you can morph any Poser figure into the model you want.

Just start with the most likely model that requires the least work. ( depending on the purpose, or the need> Will it be for a still picture? A movie? Background to be used?  Distance of the model in the scene ? Start with a plan before anything else. It is quite useless to use a ultra complicated model if the final result has to be a movie at a distance rendered at 320x240)

Then first of all, make the texture map to use on your choice of model,  then start morphing.

Don t even think about it if you do not have pupose taken pictures. It is a nightmare to get it right.

How to take the pictures?

Aways use a digital camera to avoid scanning noire. ( scan color deformations )

Camera at the best possible quality setting but no raw formats- will usually be a *.jpg image.

Take a front and a side face picture at the most optical zoom possible to reduce angle> deformations. Concentrate on having the brows level in the picture, mouth closed with no smile = straight horizontal lip-line. Compare left and right light is equal. Forget digital zoom.

Take a full front and side body shot, also at the highest optical zoom level the camera will allow. The camera should be held at abdomen level. The model should wear, euh, skintight clothing.

The closer the pose of the model is to the figure mapping that you will use the better.

When making the final textures. Work with a non compressed pic format. ( you start with the *.jpg as from the camera but resave as soon as possible into a non-compressed format). As you will save a lot, correct a lot,  and if using a comressed pic format will end up with a lot of garbage. (Every save will reduce the picture quality if you do not) Make all corrections and test on the bare model untill satisfied>

Only then, is completely satisfied with the textures you will be using, start the morphing.  To MODEL the model into your figure>

Best of luck, and lets see the results,

Tony ( done about 64 so far, and counting )

 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!