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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Toon or Cell Shading


Bobasaur ( ) posted Fri, 12 May 2006 at 10:08 AM · edited Tue, 19 November 2024 at 2:00 PM

This is driving me nuts. Sometime within the last year someone released a very cool toon/cell shading package for Poser. I thought I bookmarked it but can't find the bookmark if I did. I've searched the words "toon" "cel" and "shader" at both here and at Daz3d but didn't see it. Can anyone help me identify it?

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


jonthecelt ( ) posted Fri, 12 May 2006 at 11:02 AM

You could try olivier's toon shaders package over at runtimedna... that might be the one you're looking for...

jonthecelt


Bobasaur ( ) posted Fri, 12 May 2006 at 11:42 AM

That was it! Thanks. I've made sure and bookmarked it.

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


Miss Nancy ( ) posted Fri, 12 May 2006 at 2:07 PM

there were a few promo renders using olivier's shaders posted here when it came out, but they were not commercially acceptable IMVHO. then they quit posting them, and I haven't seen any in the poser gallery during my infrequent visits there. AFAICT they were very similar to compiler's toon shaders, but olivier said they were more complex, and as I didn't purchase them, I accept his word on that. I actually recall one of the promos had the character almost solid black (black lines and black shading) which seemed bizarre. I think the big problem there was trying to do a toon render of the entire scene (characters and background/props) rather than a toon render of the character against a conventional render of the scene.



Bobasaur ( ) posted Fri, 12 May 2006 at 4:31 PM

Considering the breadth of 'commercial' artwork I've seen they looked acceptable to me. I found them interesting and they looked useful. At least they didn't look like a P4 render. Your idea of using them for the character but placing it over a conventional render of the scene sounds interesting. They may even be interesting to composite over a conventional render of the actual character. I didn't get it at the time because I didn't have (and still don't have) P6. We'll see what the rumored P7 brings to the table when (if????) it's announced. I really hope it's got some things that'll make it worthwhile to use for my animations rather than the PPP/Lightwave 6.5 combination I'm using now. I'd much prefer to be working in Mac OSX and using multiple-processors. (Note: this is just an expression of my personal opinion and not and indictment on yours at all.)

Before they made me they broke the mold!
http://home.roadrunner.com/~kflach/


darthbobvilla ( ) posted Sat, 13 May 2006 at 12:42 PM

Would be nice if some company would put out a renderer specially desgined for toon rendering for poser. If the program would be good they would make tons of money on it....wonder why nobody as done this yet...

The toon rendering in poser 6 is a clone a carrara's toon rendering system and frankly it is awfull and it is hard to create something likable in them...the only program that i saw that was easy to use was i believe is illustrate for 3ds one of the best and easiest to work with....it gives out nice lines around edges and shading is awesome and also tons of controls to control final output...

even if you play many hours in carrara or poser the toon renderer will just give you pseudo crappy looking renders nothing fun there....

 

cheers

 


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