Anniebel opened this issue on May 15, 2006 ยท 5 posts
R_Hatch posted Mon, 15 May 2006 at 11:37 PM
It's not a good idea to use this method for closeups, but here's how it's done:
Create a grayscale image that will create the displacement. Make sure that areas of the map that will be skin should be absolutely black. The border where the hair meets the skin should be a fairly smooth transition. Save this as a PNG or BMP. Do not use JPEG, since it will not properly retain the black areas, and you will get artifacts on skin areas.
In the SkinHead/SkinScalp material, add a new ImageMap node, and load this new image into it. Attach this node to the displacement input of the PoserSurface node. Set the displacement amount to about 0.0001 or 0.0002. Do a few test renders to find the amount that works best for your particular map.