momodot opened this issue on May 11, 2006 ยท 72 posts
adp001 posted Tue, 16 May 2006 at 10:54 AM
The "secret" may be to attend how a surface response to light. P5/P6 has great capabilities with shaders.
Try to use bright highlight (with little intensity) and perhaps a little bit ambiente. It may help to avoid very deep shaded parts.