drafter69 opened this issue on May 15, 2006 ยท 34 posts
soulhuntre posted Thu, 18 May 2006 at 4:43 PM
"I wouldn't know how to model something like Clark"
I am just starting down that road myself on a full, from scratch, human figure. But I have done a number of organic models and I am pretty immersed in the work of the folks who are really mastrs of this stuff. While in Poser I suppose it's less of an issue, the topology of a mesh really has a profound impact on how flexible it is later in life.
Much like reading the souce code for a program the lines of a mesh can tell you a lot about it's history, the process and even the people who built / wrote it.
I am probbaly just too picky about this stuff.