Forum: Carrara


Subject: Image Textures on a Spaceship???

FranOnTheEdge opened this issue on May 18, 2006 · 34 posts


FranOnTheEdge posted Fri, 19 May 2006 at 5:51 AM

> Quote - 2 other things. When you click on the scene area in the tree to the right  and look upto the top right you may want to turn off your ground. This is an option. Basically they are telling you that from inside the vertex modeller you need to create what are called shader domains by selecting only the area you want with a specific map. A texture map for the whole thing is also an option. But the only way the program can treat things on an object seperately is by telling it what domains you want.

Yeah, I saw that in there - tried it... didn't seem to make a lot of difference frankly, I tried picking an end ground colour and a start ground colour (in the background I think? One of those tabs anyway)

b) I really wanted to try water... can't find it.

c) trying the end colour and start colour I was trying to imitate flat distant sand (as the next best thing to water) but I'm not very good at it, obviously.

Oh, and this image shows what the ship looks like straight out of Wings3D - not so good eh?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com