Forum: Bryce


Subject: Frustrated with textures part 2 (attn Lyrra, Flickerstreaker, Deathbringer)

Amixiam opened this issue on Apr 08, 2001 ยท 7 posts


Flickerstreak posted Mon, 09 April 2001 at 6:14 PM

Amixiam, I think you need to use the "metallicity" setting. Metallicity tints all reflections with the diffuse color of the metal, and is the key ingredient to making metal textures work properly in Bryce. I would try the following settings: Diffusion 45 Ambience 5 Specularity 80-100 Reflection 60 Metallicity 100 (Refraction does nothing unless you're using Transparency) Set diffuse color to a light or medium gray, with specular halo/highlight color very light and neutral (use the option/alt-click to change color via the RGB editor to something like 253/253/253). That will give you blasted-out highlights, which is the effect I see in the poser render. Tone down the specular halo/highlight color to reduce the highlight blast. Make the specular halo/highlight slightly non-neutral (i.e. 251/253/252) to get a greenish off-color caste around the highlight, which can increase the realism of the metal. Just be careful not to get too saturated. In general, materials look very goofy in Bryce when their ambience is set too high. As a general rule of thumb, ambience + diffusion + reflection should always be approximately equal to 100, unless you're going for a special effect. Also, all materials in your scene should have identical or nearly identical ambience settings, or they will appear to stand out from each other. A good ambience value is generally around 5 or less. Higher than 5 and the scene generally looks washed out. You might also try adding a spotlight or two to highlight the man from a particular angle rather than relying on the Bryce sun. Hope this helps, -flick