Forum: Poser - OFFICIAL


Subject: chimpanze

monkeydesign opened this issue on May 26, 2006 ยท 9 posts


zippy posted Sun, 28 May 2006 at 8:24 AM

Okay, fair enough:)

Helpful advice -
What makes a good model is the texture rather than the mesh. Okay, a mesh needs to be reasonably accurate and flexible, but within the present limits of the 3D medium then you need a really good skin texture. This would be a basic animal skin .jpg image supplemented with added texture effects by way of say 'displacement' or more easily the 'bump' settings.

Bad news is that you are left with either whatever chimp texture is available in 3D stores, or you can make your own by UV mapping in conjunction with a program like Photoshop. it's just the same principle as creating a new human skin. Only problem is to get the chimp to stay still under the scanner:)

Okay, you probably know all this, but that's it...if you want something bad you invariably have to make it yourself which is why i started making models. Meanwhile, try increaing the bump map settings in Poser, or better still, do what i do and that is to rework the monotone bump map. Increasing the contrast and/or image focus in an image editor can make a world of difference to a skin or fur texture. You will also need to increase the pixel image level to pick up the extra detail and if possible greatly increase the render ray-depth settings.....at least it works great for me.

Also, what I keep telling folk is that Poser images look MILES better if you can tone down the hard appearance of the 3D image. I either do this with volumetric lighting, which isn't available in Poser, but with Poser you can post work the image by adding an almost transparent (0-8%) layer of white or other light pastel shade over the top. This creates an optical illusion of softening the hard appearance of the 3D models without losing detail. In severe cases of hard edges I will even add a little 'noise'.

I hope some of this is useful.