notefinger opened this issue on May 29, 2006 · 13 posts
jc posted Mon, 29 May 2006 at 12:26 PM
Never seen a pattern like that in Terrain Editor.
Did you check the "fractal" checkbox at the start? That would be incorrect, as you are using a heightmap to create a terrain mesh, not a procedural ('fractal") terrain.
Best to use multiples of 16 (256 x 256, 512 x 512, 1024 x 1024).
Usually you want a blend of 100%, so only the heightmap controls the terrain (unless you are mixing a heightmap + an existing terrain).
Not sure about Vue 4. Above is for Vue 5 Infinite.
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