danb opened this issue on May 29, 2006 · 37 posts
danb posted Tue, 30 May 2006 at 7:00 AM
Ok thanks i will check that out.
What's the best way to rig the eye bones?
Would i select the polygons in the front view then go into the main view and deselect the surrounding face polygons?
Also when rigging the fingers should i avoid dragging the tips and base of the bones? Does this mess up the parametric controls? I want to rig hands and keep the controls they have on the Kate rig. So that i can use the dials to control the grip and each fingers.