danb opened this issue on May 29, 2006 · 37 posts
danb posted Tue, 30 May 2006 at 8:00 AM
I thought if i switch to the front viewport i can then assign polygons to the eye groups through the skull?
Then i would only have to deselect the outer skull polygons.
Now that i think of it i guess i could setup the material ID of just the eyes. Then when grouping i would "Auto Group" everything but the eye groups right?
I'm off to experiment.