danb opened this issue on May 29, 2006 · 37 posts
kuroyume0161 posted Thu, 01 June 2006 at 9:15 AM
danb, use Spanki's Riptide plugin to export Wavefront OBJ from C4D instead of the built-in exporter as it ignores point/polygon selections on a single mesh. Riptide will allow you to export using the polygon selections as OBJ groups ('g' in the file, bodyparts in Poser) without the faux material assignment approach.
The eyes in Poser are usually set to XYZ Joint Order and have no Joint Parameters (twist or joints) so that they rotate independently of the head without deformations. If you look at the Joint Editor window with an eye selected, you should only have 'center' (and maybe some smoothscale) options in the dropdown.
Might I suggest "Secrets of Figure Creation with Poser 5" by B L Render as the definitive source to this process.
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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