On the last question, Poser will not use more than 1.5GB (or thereabouts) of memory, no matter how much your system has installed. Some tips to reduce memory consumption when working with complex scenes and rendering them (Windows mainly):
- Don't load all of those wasteful, useless systray background processes and startup processes.
- Close all other applications.
- Stop unnecessary services (there are several websites that explain what services are automatically run and may possibly be disabled or set to manual).
- If you must, disable your internet/wireless connection and AV while working in Poser.
Doing these things may help you recoup a 100MB or 1/2GB of memory depending on how much is running and how much memory it all consumes.
Even those won't solve the Poser memory barrier, so some tips in Poser:
- Turn off (make invisible) all body parts that are not seen - such as underneath clothing or outside the rendered region.
- Reduce texture image map pixel sizes. 8000x8000 textures are really only good for extreme closeups, but consume vast amounts of memory (e.g.: 8000x8000x4 = 256MB of memory !!)
- If possible, use lower-polygon figures when they are too distant to be of any detail. V3 with full injection morphs is just way too much overkill in this scenario.
- Watch the size of shadowmaps, Firefly bucketsizes, and other memory consumers.
Robert
C makes it easy to shoot yourself in the
foot. C++ makes it harder, but when you do, you blow your whole leg
off.
-- Bjarne
Stroustrup
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