destro75 opened this issue on Jun 01, 2006 · 3 posts
destro75 posted Thu, 01 June 2006 at 6:32 PM
Okay cool. I fixed it.
import poser
print "Starting Script"
scene = poser.Scene()
OutlineVal = 0.00001
figs = scene.Figures()
for fig in figs:
mats = fig.Materials()
for mat in mats:
tree = mat.ShaderTree()
iNodes = tree.NumNodes()
iCurrent = 0
while (iCurrent < iNodes):
WorkNode = tree.Node(iCurrent)
print "%s" % (WorkNode.Name(),)
if (WorkNode.Type() == poser.kNodeTypeCodeTOON):
WorkNode.Input(4).SetFloat(OutlineVal)
print " Node Set: %f" % (OutlineVal,)
iCurrent += 1
tree.UpdatePreview()
scene.SetCurrentRenderEngine(poser.kRenderEngineCodeFIREFLY)
renderoptions = scene.CurrentFireFlyOptions()
renderoptions.SetDrawToonOutline(1)
renderoptions.SetToonOutlineStyle(poser.kOutlineCodeTHINPEN)
print "Done"
Now it scrolls through all materials on all figures. I had a nagging feeling this morning that this might be the case. I should have listened to my instincts. Anyway, thanks for the help!
Lou