BAR-CODE opened this issue on Jun 02, 2006 ยท 9 posts
svdl posted Sun, 04 June 2006 at 9:08 PM
A displacement map is a grayscale image that you can apply to the model just like a texture map. The lighter an area of the displacement map, the more the surface of the model gets pushed out. The main difference between displacement and bump is that a bump map creates an illusion of dents/bulges by changing the color of the pixels, while a displacement map actually alters the 3d model. The difference is plainly visible at the edges of the model.
If you want to see what a displacement map does, download the free gargoyle head by stonemason. The base model is fairly simple, all the details like the warts and so are added using displacement maps.
I don't know Hexagon, so I can't tell you how it works in that app. Poser 5 and 6 support the use of displacement maps; they're very useful.
There's a tutorial in the Poser tutorial section here about making realistic water. It also uses displacement maps. It might help you understand what they're about.
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