Philywebrider opened this issue on Jun 05, 2006 ยท 14 posts
svdl posted Tue, 06 June 2006 at 12:52 PM
"pz3/vob trick": I meant setting up the complete scene in Poser, positioning both ship and characters, and then saving out several .pz3 files, one containing the ship, one containing the first character+clothes, one containing the second character+clothes etcetera etcetera.
Each of those .pz3 files can be imported into Vue, materials can be fixed - and I prefer using procedural materials wherever possible, they save a lot of memory - and then saved as Vue .VOB objects. In this stage I do not move/scale any of the imported objects, because they already have the correct relative positions.
Then quit and restart Vue to clear out the memory leaks. Load the .VOBs you created in the previous step, group them, and move them around as needed. I prefer not to move them at all, instead I move around terrains, cameras and infinite plains until I'm content.
The face_off RealSkinShader does not exist for Poser Pro Pack - it requires the more advanced materials of Poser 5 and 6. If you want to see what it can do for skin in Poser, check out the galleries of richardson and UweMattern - you can't render skin like that in straight Poser Pro Pack. dburdick's SkinVue product similarly enhances skin textures in Vue 5 infinite. Even the purely procedural skin version (there are several options in SkinVue) gives a very decent look for midrange/longrange characters, without using a single byte of texture memory.
One of the advantages of using SkinVue (or RealSkinShader) is that you can start with a low resolution texture and use the procedurals to add the required detail. Again, less memory use, so more complex scenes will be renderable.
About not seeing the ship: what kind of graphics card do you have? Your system has enough CPU power and RAM to handle the scene, but if you're using an older low-end graphics card, or a built-in graphics ship like the Intel Extreme Graphics 2, there's a good chance your graphics card is just too slow to do the job.
One final possibility in Vue: you can have Vue display the object as boxes. Usually the display automatically degrades to boxes only when the scene is fairly complex and when you're moving around things, but you can force Vue to always display objects as boxes. Can't remember exactly where that setting is, but it's there.
Hope this helps,
Steven.
The pen is mightier than the sword. But if you literally want to have some impact, use a typewriter