Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
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Thanks for your comments ! Harbinger : no, i don't subdivide the mesh . Never ! Well, in fact, i do subdivide some edges when i need it . And of course, i subdivide the all mesh at the end . What i like to do is to control the poly-count . Sometimes, having a detailled mesh AND only a few facets is hard, but is worth it ! FYI, the subdivided mesh you see on the first image is less then 5000 facets . Cutcopypaste : take your time, i don't have Poser, so ... I could do the UV mapping if you need it . Or maybe it's too late ? Anyway, good luck for your surgery ! litst litst.@freesbee.fr
litst wrote >Usually, the model is better that the sketch, but not this time ...< You know, I have that same problem. I have a handful of character sketches that I've been attempting to model, and I'm discovering that some aspects of 2D art that doesn't translate well to 3D. Usually, the eyes and nose and face shape. }:P I think the ears on the model are fine. Make the nose skinnier, and a bit more droopy/pointy. I like the hair in the sketch. Part of what you may be struggling with is that the model isn't yet textured. Add the maps, put the model in a similar pose as the sketch, and then take a look. (I have found that eyebrows are integral in forming expressions.)
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