Fitz opened this issue on Aug 22, 1999 ยท 6 posts
bloodsong posted Sun, 22 August 1999 at 5:14 PM
heya; if that lapel part has a different material than the rest, you could try selecting by material (in uvmapper) and giving the lapel and collar its own uv map. you could try a spherical or cylindrical map so it wont split fron to back. or, you can do what i often do: paint the texture in your image editor, load the obj into poser and zoom in on the problem spot. load the texture and use texture viewing mode, of course. see the problem. switch to the image editor, do a little adjustment, save. go to poser, hit render (i like to render to a new window, 2x2 pixels, no texture, no bump, not shadows, no antialiasing) and cancel. the new texture will reload. see the problem. fix further. oh... or, you could stick it in painter 3d, and paint on the model over the seams. be careful, though, as painter 3d will cause a line to go between the front part and the back part on the texture map, drawing over anything in between. which is kinda annoying, but salvageable.