arabinowitz opened this issue on Apr 11, 2001 ยท 9 posts
arabinowitz posted Wed, 11 April 2001 at 9:22 PM
OK, then how do I get the prop to move diagonally on it's Z axis, and not the world's? Bongo, world space is when everything moves realitive to the world, and not based on the objects axes. Eve if an object is turned, when you do a Z translation, it will still move in the same direction as it would when not turned (although now it will be moving sideways by it's own orientation), because it is moving on the worlds Z axis. Object space is when an object moves on it's own axis, so that when it is turned, and moved on the z axis, it is always forwards/backwards realitive to the object, and the object won't be moving sideways. Bryce has the ability to do Object space, World space, and camera space. What I want to know is if poser can do this. Thanks.