Forum: Poser - OFFICIAL


Subject: Any tricks for using multiple figures in a scene?

aslaksen opened this issue on Jun 15, 2006 · 15 posts


momodot posted Fri, 16 June 2006 at 9:53 AM

Hi.

Sorry to be confusing.

There are three different things I do:

  1. I pose my scene with DAZ Reduced Resolution figures (for $30 I got M3RR, V3RR and a ton oof other stuff). I even have RR figures from which all the morphs are stripped with MorphManager. When I have my scene set up I replace each RR figure with the appropriate standard figure. E.G. my stripped V3 RR figure is replaced by the fully morphed V3 character I have made by selecting the latter and adding the former by clicking the single as opposed to the double checkmark icon at the bottom of the libraries fly-out.

  2. I create a character on say V3 (but I do this also with V2 and M2 figures)  and then with EVERYTHING zeroed on the figure but the morph I export the geometry to my custom character folder in Geometries. Next I have a stripped down .cr2 for that figure and I open it in EditPad Lite (which is free and doesn't choke even on 70MB .cr2 files) and find the two geometrie calls by searching for the text string ".obj". I change the geometry path to point to my new geometry as shown in the post above. So far I never have trouble with these figures if the figure pose is zeroed properly before I export the geometry.

  3. I spawn a morph target for each body part that has been changed to create a character. I open the the charater in one window of MorphManager and delete all but the expression morphs and save this as a "figure lite". Then I open my figure with the character morphs and move over just the morphs for my custom character to the "lite" .cr2 and save that to my library as my character to use in my scene.

I think these procedures should be standard operations of the Poser software and the DAZ figures... I can't imagine why they are not built in! I know of several 2D programs that permit you to work with low resolution "proxys" and apply the opporations on the full resolution image when everything has been worked out. This is much more difficult than being able to spin up a character on Victoria 3 Reduced Resolution and have that create a pose that will make the same character by injection on the standard V3 which would then spawn the morphs and "REM" the un-needed channels. I geometry switch for low to high resolution for the head, hands, and body would be viable to if we have to use that god aweful injection system!
I am trying to figure out if I can use PMD calls to get around the INJ system. I hate it so much I keep a V3 saved fully loaded and spawn my characters using the geometry method above.