Starkdog opened this issue on Jun 19, 2006 · 72 posts
LostinSpaceman posted Wed, 21 June 2006 at 12:12 PM
Quote - *"So, with that in mind, can I create shaders with slightly different settings, in order to avoid a big stink? I'm starting to think that some people in this community are way too selfish. "*Yes... how on earth DARE they go out of their way to make free stuff and then get upset if you steal it. How unreasonable can people possibly be ??
You can't steal what you've been given for free! Period!
*Quote - "What he's saying is they have no right to put limitations on dial settings that anyone can achieve using Poser's built in Material room settings. If they had included actual hand made textures, that would be one thing, but you can't lay claim to material room dial settings that anyone can recreate with a spin or two fo the dials and then make limitations on how they can be used."*Ok, fair enough. If it's so easy why is he stealing them to start with... And why ask for permission to 'tweak' someone else's work ... unless it's to sell on? Take a quick peak at the copyright and ethical standards forum, it's full of people who took someone else's work, sold it on, and then pleaded innocence.
Again, you can't call it stealing if the product was freely given. We're talking about two different things here for one thing. Copyright of intellectual property, which this isn't and ownership of Labor which this is. If you want to be reimbursed for your labor, fine, sell the damn freebies instead. You can't, ABSOULTELY CAN NOT claim ownership of dial settings. It has already been established! If there's no ownership there's no theft! Period, end of story.
So, if there's no ownership, why the hell would you need permission for cripes sake. This is all utter nonsense to me anyway. I don't buy poses or shaders or anything else that I can possibly create myself using Posers built in mechanics. Why should I when I can recreate them all with patience and effort on my own. To me, buying something I can learn to make myself is just cheating myself out of learning and improving.
Trying to compare shaders made with the mechanic's of Poser with textures made with artistic skill using an outside paint program is comparing apples and oranges! It is so far from being the same thing it's ludicrous that anyone would even compare the two processes!