Forum: Poser - OFFICIAL


Subject: Material settings problem

Starkdog opened this issue on Jun 19, 2006 · 72 posts


Jay7347 posted Wed, 21 June 2006 at 1:18 PM

Mizrael you stated that your assumption was that Starkdog was NOT trying to make some sort of non-rendering product. Here are his words, and the first sentance is his admission:

"I have been looking for velvet and satin shaders to use with my dynamic dresses.  I found some shader settings at RDNA freebies.  In the readme, these settings cannot be used to create commercial or free products.  So, with that in mind, can I create shaders with slightly different settings, in order to avoid a big stink?  I'm starting to think that some people in this community are way too selfish.  I do realize that it takes work to develop such things, but why try to lay claim and horde what Poser does internally?  Thanks, -Starkdog"

The point is that he is admitting he is taking a shortcut and ripping off someone else's work to save himself time because he perceives that the work has no real value because its just spinning the dials so to speak. I wonder how a fine shader technician like face_off would feel about his work being considered just spinning the dials. Seems to me that dial spinning of his is sold for a fair price in this marketplace. Just trying to establish that shader work can be long and laborious and therefore worthy of just and fair compensation.

The shaders in point were offered for free by Traveler, a nice gesture of giving back to the Poser community, with the caveat that they weren't to be resold for profit. That is his right. For Starkdog to just say he doesn't like this rule and whine that its "selfish" sounds to me like the excuse of one too lazy to put in the hours to make something of quality. As a consumer, I take note of this attitude from a content provider.

As for you Mizrael, read what he said and, "learn the language!"
-jay