Forum: Bryce


Subject: Reducing Render Times?

FranOnTheEdge opened this issue on Jun 21, 2006 · 19 posts


FranOnTheEdge posted Wed, 21 June 2006 at 2:15 PM

Quote - you could try turning down the value of the maximum ray depth. the only thing it really affects much is reflections and such. Glass objects might become less bright due to less reflections with lower ray depth settings, but that can in some cases be compensated with some diffusion and ambiant settings.

Also you might be able to do some about that orbs texture with the quality settings of volumetrics.

Well the orb 2 spheres: one is Clays Volumetric fire with slight adjustments and the other is a water - Deep Blue.  I'm not so sure that I really want to change the way it looks, as that's what I really like about it.  But I'm willing to try things, but I wouldn't be keepping any changes that make it look worse.

What sort of changes might improve the render times, yet improve the image do you think?

Measure your mind's height
by the shade it casts.

Robert Browning (Paracelsus)

Fran's Freestuff

http://franontheedge.blogspot.com/

http://www.FranOnTheEdge.com