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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Has anyone tried, Virtual Fashion Basic for Poser?


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ratscloset ( ) posted Thu, 22 June 2006 at 9:53 PM

It is a stand alone Program that has Poser Support in the Poser Edition.

Bruce and Andrea are the Programs Figures, they do not work in Poser.

Because of some minor differences in Koji, it is not specifically supported, but the nice thing about Dynamic Cloth is its adaptability.

I use Poser Material Room for Textures, so I have not looked. I think the materials are more like Poser Material Room, than Texture Maps.

Yes, the output is a prop for Poser which is the object and material settings. You can Export it out of Poser.

ratscloset
aka John


trevorblack ( ) posted Thu, 22 June 2006 at 11:24 PM

Unfortunately it becomes apparent after you buy Basic that most of those gallery items on show at EF were created with another version. On the plus side it is extremely easy to use and get the hang of. On the minus side once you are back in Poser is when you'll discover issues with the garments you've created. Ultimately I think you need to combine VF Basic with a modelling program to get  the best results. I use dynamic clothing often so I'm used to how long sims take to run but with 2 out of 3 items I've made so far I just gave up, when it takes more than 5 or 10 minutes and hasn't started the first frame then you get the feeling somethings wrong. My system isn't the problem, I'm running an  AMD X2 4200, 3gig RAM, GF 7800 card. Finally when you watch the videos at EF and look at the gallery pics, take it with a very large grain of salt.

 


LostinSpaceman ( ) posted Fri, 23 June 2006 at 1:32 AM

So You're having issues too Trevor? See the Success/Failure thread I started. Hehe... I can only guess how many polygons are drooping in the first pair of pants since they never seemed to hit frame 1 after like 10 minutes!


semidieu ( ) posted Fri, 23 June 2006 at 6:55 AM

Quote - (...) I'm running an  AMD X2 4200, 3gig RAM, GF 7800 card. (...)

 

 

Are you running on Windows XP Pro x64 ? I tried the demo and it doesn't allow me to install the program !


kayjay97 ( ) posted Fri, 23 June 2006 at 8:21 AM

Quote - Are you running on Windows XP Pro x64 ? I tried the demo and it doesn't allow me to install the program !

 

I have an Athalon 3200 64 bit running XP Pro and the demo is running fine for me

In a world filled with causes for worry and anxiety...
we need the peace of God standing guard over our hearts and minds.
 
Jerry McCant


infinity10 ( ) posted Fri, 23 June 2006 at 8:52 AM

Oh, is it a dual-core processor only software, then ?
I can't get the demo nor the video presentation working.

Eternal Hobbyist

 


JOELGLAINE ( ) posted Fri, 23 June 2006 at 9:08 AM

As far as characters go, there are limitations.  No dresses for Vickies.:

"VF Models: Work with familiar Poser models James, Jessi, Miki, and Terai Yuki, plus VF models Andrea and Bruce. Change the features of the model, such as posture, facial gestures, skin color, and more. (This only works only with Andrea and Bruce. For Poser models, you can change these features in Poser after exporting.)"

No support for any Mil figures at all. No support for Apollo Maximus, or any independant figures at all.  That limit will keep me from spending money on it.  Philc's Wardrobe Wizard is only $69 bucks all the time and 6 to 7 times as useful just from  the large number of characters supported.

A shame, really.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Khai ( ) posted Fri, 23 June 2006 at 9:11 AM

why?
as dynamic clothes, you can quickly adapt the output to ANY figure. its not hard to do.


LostinSpaceman ( ) posted Fri, 23 June 2006 at 12:28 PM · edited Fri, 23 June 2006 at 12:29 PM

I've said it once and I'll say it again. EF Doesn't own the licesne for these "Independant figures"! They didn't write this software either. They licensed it for their figures from Infografica. If DAZ or Anton or anyone else wishes to license it for their figures, they're welcome to do so, but can we please lay this NO DAZ supoprt whine to rest? :crying:

DAZ Stopped supporting Poser with Version 5 even though they wouldn't likely have ever gotten their start in this business if it weren't for Poser! You don't hear EF complaining about them do ya? Well I suppose if you're sitting in EF's offices you might hear some, but they're completely professional online. :rolleyes:

Dynamic clothes are just as easy to fit to other figures from within Poser with no Python add ins neccesary  to do it. Just a few X,Y,Z adjustments to body rotations and positions and scales and whalla, It fits!  :thumbupboth:


BastBlack ( ) posted Fri, 23 June 2006 at 2:48 PM · edited Fri, 23 June 2006 at 2:51 PM

My home machine is a Mac, but I gave the VF demo a try at work.  I got 2 errors.

  1. Even though I have 256 Meg RAM, it says I have only 255 and not enough to run the program correctly.

  2. Even though I have DirectX 9.0c, the installer says I don't have it and that I should install DirectX 9.0c. So I did, just incase. Made no difference. Still got the same error.

So I guess that means I'm out.
I'm glad I was able to try and install the demo. I would have been very upset if I bought the program and it wouldn't run.

Makes me think I should take another stab at Clothing Creator.

ALSO...

I think people who are making dynamic clothes with VF would be wise to learn more about how to set up a Dynamic Cloth for the clothroom, such as adding contrained groups. Perhaps even separating overlapping Objs in separate Objs would be wise.    -- Just a thought. I'm no expert. I just know if it takes a long time to run a simulation, there is a problem with the cloth. Sometimes I never do figure what the problem is.

bB


LostinSpaceman ( ) posted Fri, 23 June 2006 at 4:00 PM · edited Fri, 23 June 2006 at 4:01 PM

file_346161.jpg

Yeah I'm learning there's a definate need for constrained and soft decorated groups on stuff around the neck lines and upper cuts to the clothing articles. If you just make the whole thing one dynimc group you're begging for trouble!


TrekkieGrrrl ( ) posted Fri, 23 June 2006 at 6:01 PM

How easy (if it's possible at all) is it to do details like pockets, belts and buttons?

I'm darn tempted, but...

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



laslov ( ) posted Fri, 23 June 2006 at 6:24 PM

There are issues with certain design choices - they take much longer to sim. They are also relatively easy to avoid or to correct. See FAQ on www.e-frontier.com

"Q: Are there known problems with the software?
A:
Yes and no. While the software performs well while in Virtual Fashion, some design decisions may affect how the garments simulate in Poser. These are mainly narrow bands and cuts that create “jaggy” polygons, and some collision with stretched garments that may collide with other garments or the skin of the model. Both cases, as well as workarounds are described in the VF Basic PE (Poser Edition) User Reference Guide Poser section starting on page 45.


Mystic-Nights ( ) posted Fri, 23 June 2006 at 7:06 PM

file_346176.jpg

 My 1st attempt. I had problems with long Sim times until I found this tut at RDNA. Follow this process flow.

http://www.runtimedna.com/mod/forum/messages.php?forum_id=79&ShowMessage=227767

Then open the Virtual Fashion pdf manual at

C:Program FilesVFWorksVF Basic PE User Reference.pdf  (Page 49)

The process for is a little different using VF Dynamic clothing in Poser than normal cloth.

My sim times dropped from over 40 minutes to 1 1/2 minutes.

I still need to figure out constraints though to keep the dress from dropping off the shoulders :)

Another thought I had is that you could take the .obj files generated and create conforming clothing from that.


trevorblack ( ) posted Fri, 23 June 2006 at 7:35 PM

From the PDF reference manual.

Design Issues Affecting VF Garment Simulations in Poser
While testing Virtual Fashion garments with Poser, we discovered that certain design choices may either cause very slow simulations or fail simulations altogether. These are the two areas where such problems may occur:
• Narrow strips of fabrics
Some design elements such as bands, straps or sashes may result in an unevenly distributed mesh when exported from Virtual Fashion, and as a result may affect the cloth simulator performance and render results in Poser. Specifically, the Poser cloth simulation may in some cases be degraded, and render results may show shadow artifacts. These effects may occur when straps or bands are created in Virtual Fashion by mirroring and duplicating cuts using the Cutter options. The shoulder straps in the following figure are an example of straps created by mirroring and duplicating an original curved cut.
The resulting mesh may include polygons that appear to be elongated or bunched together, as shown in the following image. When converting such a garment to dynamic cloth, in some cases the cloth simulation performance may be markedly slow or may terminate. In order to improve simulation performance in such cases, the straps can be removed or “constrained” from the cloth simulation.

When I constrain the staps on my Little black Dress they float above the shoulders when I don't they fall through the shoulders at the contact point.


infinity10 ( ) posted Fri, 23 June 2006 at 9:40 PM · edited Fri, 23 June 2006 at 9:41 PM

Well,  I have similar issues as BastBlack, except mine is the video hardware complaint ( installers insist I don't have latest and/or suitable graphics card drivers but my systems does).

With my little experience with dynamic cloth creation in other 3D mesh modelling programs, and my little understanding of creating conforming items ( argh the grouping and joints etc horrible), perhaps what I can conclude is that techniques for creating and using both should be complementary.  Not all DCs work like Conforming, I believe.  And not all conforming clothes can end up behaving like DCs in animations.

Eternal Hobbyist

 


LostinSpaceman ( ) posted Fri, 23 June 2006 at 11:26 PM

I'm just hoping they add support for more figures sooner rather than later. Right now it only supports one male and 3 females since nothing made for the built in Bruce and Andrea will actually export to Poser!


dona_ferentes ( ) posted Sat, 24 June 2006 at 7:27 AM

I just want to add my thanks to those who drew attention to this 'one year licence' thingie.

I was >this close< to buying it, but now I feel I've had a narrow escape!  Thanks!


PhilC ( ) posted Sat, 24 June 2006 at 7:42 AM

Morphy, the software does not time out after a year. My understanding is the the "year licence" refers to any possible updates being free within the licence period. e-frontier published a clarifying statement I believe.


laslov ( ) posted Sat, 24 June 2006 at 9:09 AM

All,

Pls. read the FAQ at e-frontier's at http://www.e-frontier.com/go/virtualfashion/faq

Q: I heard on the forums that VF license is only good for a year. Is this true?
A:
No. The software license for Virtual Fashion Basic for Poser is a perpetual license to use this software. The software will not time out, and it will continue to be supported as long as it is offered for sale. Software updates (such as bug fixes, etc.) are available free for one year after your original date of purchase. Additional development, new functionality offered and updates beyond one year will be available in the form of software upgrades.


DefaultGuy ( ) posted Sat, 24 June 2006 at 12:40 PM · edited Sat, 24 June 2006 at 12:41 PM

file_346235.JPG

Hi all,

 

I just wanted to share this test animation.

 

http://brian.e-frontier.com/Miki_moves.mov

 

The dress was created in Virtual Fashion Basic PE. I used the Poser cloth settings to create a light fabric. Constraining the V -neck cut and the shoulder and arms really sped up the cloth simulation. Aside from the Poser 6 reference manual chapter 29 and Poser 6 tutorial manual chapter 10, here are other good references:

 

For more information and tutorials on simulating Cloth Dynamics, for beginning users, Chapter 9: Working with Cloth -Lesson 2, starting on page 279 of the Thompson Poser 6 Revealed book by  Kelly L. Murdock is a good start.

 

Lesson 4 starting on page 286 has an explanation on cloth groups for cloth simulations like Choreographed Groups and Constrained Groups and contains a quick and easy tutorial on how to use the vertex Group Editor to set up a Choreograhed Group and see how it affects the cloth simulation.

 

Laslo's Read Me that installs with VF Basic PE has a concise explanation (with screenshots) on how to setup Constrained Groups for specific areas of garments to help speed up simulation times.

 

For a great overview on the Cloth Room with excellent tips and tricks, like creating multiple simulations, check out the Thompson Practical Poser 6 book by Denise Tyler and Audre Vysniauskas, starting on page 184 - Chapter 8 "Working with Poser Clothing"

 I have a tip I could share: When you create cuts on garments in VF Basic PE and export to Poser (as an obj), the vertex Group Editor will recognize most of those cuts as a separate group mesh. So, for example, if you wanted to Constrain (or, reinforce) a specific cut or specific areas of garments to help speed up simulation times:

 

  1. Click on Edit Constrained Group button

  2. In the vertex Group Editor if you want to select a cut you made in VF you can click on the Add Group button

  3. From the list select a Mesh*[P] and hit OK.

 

This is a good starting point to add vertices on the garment. If you want to remove vertices from being constrained, click on the "-" button and delete them.

 

If you made several cuts in VF, there will be more groups to add, ie.Mesh1[P], Mesh2[P], Mesh3[P],...Mesh10[P]. If you need to add these additionally, go back to the Add Group button and select from the pulldown list.

 

 Cheers,

-Brian


DefaultGuy ( ) posted Sat, 24 June 2006 at 12:42 PM

Hi all,

 

I just wanted to share this test animation.

 

http://brian.e-frontier.com/Miki_moves.mov

 

The dress was created in Virtual Fashion Basic PE. I used the Poser cloth settings to create a light fabric. Constraining the V -neck cut and the shoulder and arms really sped up the cloth simulation. Aside from the Poser 6 reference manual chapter 29 and Poser 6 tutorial manual chapter 10, here are other good references:

 

For more information and tutorials on simulating Cloth Dynamics, for beginning users, Chapter 9: Working with Cloth -Lesson 2, starting on page 279 of the Thompson Poser 6 Revealed book by  Kelly L. Murdock is a good start.

 

Lesson 4 starting on page 286 has an explanation on cloth groups for cloth simulations like Choreographed Groups and Constrained Groups and contains a quick and easy tutorial on how to use the vertex Group Editor to set up a Choreograhed Group and see how it affects the cloth simulation.

 

Laslo's Read Me that installs with VF Basic PE has a concise explanation (with screenshots) on how to setup Constrained Groups for specific areas of garments to help speed up simulation times.

 

For a great overview on the Cloth Room with excellent tips and tricks, like creating multiple simulations, check out the Thompson Practical Poser 6 book by Denise Tyler and Audre Vysniauskas, starting on page 184 - Chapter 8 "Working with Poser Clothing"

 I have a tip I could share: When you create cuts on garments in VF Basic PE and export to Poser (as an obj), the vertex Group Editor will recognize most of those cuts as a separate group mesh. So, for example, if you wanted to Constrain (or, reinforce) a specific cut or specific areas of garments to help speed up simulation times:

 

  1. Click on Edit Constrained Group button

  2. In the vertex Group Editor if you want to select a cut you made in VF you can click on the Add Group button

  3. From the list select a Mesh*[P] and hit OK.

 

This is a good starting point to add vertices on the garment. If you want to remove vertices from being constrained, click on the "-" button and delete them.

 

If you made several cuts in VF, there will be more groups to add, ie.Mesh1[P], Mesh2[P], Mesh3[P],...Mesh10[P]. If you need to add these additionally, go back to the Add Group button and select from the pulldown list.

 

 Cheers,

-Brian


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