LostinSpaceman opened this issue on Jun 22, 2006 · 73 posts
DefaultGuy posted Sat, 24 June 2006 at 12:38 PM
Hi all,
I just wanted to share this test animation.
http://brian.e-frontier.com/Miki_moves.mov
The dress was created in Virtual Fashion Basic PE. I used the Poser cloth settings to create a light fabric.
A few suggestions:
Laslo's Read Me that installs with VF Basic PE has a concise explanation (with screenshots) on how to setup Constrained Groups for specific areas of garments to help speed up simulation times.
I have a tip I could share: When you create cuts on garments in VF Basic PE and export to Poser (as an obj), the vertex Group Editor will recognize most of those cuts as a separate group mesh. So, for example, if you wanted to Constrain (or, reinforce) a specific cut or specific areas of garments to help speed up simulation times:
Click on Edit Constrained Group button
In the vertex Group Editor if you want to select a cut you made in VF you can click on the Add Group button
From the list select a Mesh*[P] and hit OK.
This is a good starting point to add vertices on the garment. If you want to remove vertices from being constrained, click on the "-" button and delete them.
If you made several cuts in VF, there will be more groups to add, ie.Mesh1[P], Mesh2[P], Mesh3[P],...Mesh10[P]. If you need to add these additionally, go back to the Add Group button and select from the pulldown list.
In my test case, I added the group in the Mesh1[P] then removed the lower part of the dress (from being constrained) to flow freely. The areas that contain the small polygons like the V-cut and the tight, or reinforced areas that don't need to be simulated, I kept included in the Constrained Groups (areas that don't flow or drape like belts, straps or reinforced cuts or holes should be included in constrained groups). By doing this really speed up my simulation time for this animation
Hopes this helps,
-Brian