Dead_Reckoning opened this issue on Jun 21, 2006 · 73 posts
DefaultGuy posted Sat, 24 June 2006 at 12:42 PM
Hi all,
I just wanted to share this test animation.
http://brian.e-frontier.com/Miki_moves.mov
The dress was created in Virtual Fashion Basic PE. I used the Poser cloth settings to create a light fabric. Constraining the V -neck cut and the shoulder and arms really sped up the cloth simulation. Aside from the Poser 6 reference manual chapter 29 and Poser 6 tutorial manual chapter 10, here are other good references:
For more information and tutorials on simulating Cloth Dynamics, for beginning users, Chapter 9: Working with Cloth -Lesson 2, starting on page 279 of the Thompson Poser 6 Revealed book by Kelly L. Murdock is a good start.
Lesson 4 starting on page 286 has an explanation on cloth groups for cloth simulations like Choreographed Groups and Constrained Groups and contains a quick and easy tutorial on how to use the vertex Group Editor to set up a Choreograhed Group and see how it affects the cloth simulation.
Laslo's Read Me that installs with VF Basic PE has a concise explanation (with screenshots) on how to setup Constrained Groups for specific areas of garments to help speed up simulation times.
For a great overview on the Cloth Room with excellent tips and tricks, like creating multiple simulations, check out the Thompson Practical Poser 6 book by Denise Tyler and Audre Vysniauskas, starting on page 184 - Chapter 8 "Working with Poser Clothing"
I have a tip I could share: When you create cuts on garments in VF Basic PE and export to Poser (as an obj), the vertex Group Editor will recognize most of those cuts as a separate group mesh. So, for example, if you wanted to Constrain (or, reinforce) a specific cut or specific areas of garments to help speed up simulation times:
Click on Edit Constrained Group button
In the vertex Group Editor if you want to select a cut you made in VF you can click on the Add Group button
From the list select a Mesh*[P] and hit OK.
This is a good starting point to add vertices on the garment. If you want to remove vertices from being constrained, click on the "-" button and delete them.
If you made several cuts in VF, there will be more groups to add, ie.Mesh1[P], Mesh2[P], Mesh3[P],...Mesh10[P]. If you need to add these additionally, go back to the Add Group button and select from the pulldown list.
Cheers,
-Brian