Forum: Poser - OFFICIAL


Subject: Has anyone tried, Virtual Fashion Basic for Poser?

Dead_Reckoning opened this issue on Jun 21, 2006 · 73 posts


DefaultGuy posted Sat, 24 June 2006 at 12:42 PM

Hi all,

 

I just wanted to share this test animation.

 

http://brian.e-frontier.com/Miki_moves.mov

 

The dress was created in Virtual Fashion Basic PE. I used the Poser cloth settings to create a light fabric. Constraining the V -neck cut and the shoulder and arms really sped up the cloth simulation. Aside from the Poser 6 reference manual chapter 29 and Poser 6 tutorial manual chapter 10, here are other good references:

 

For more information and tutorials on simulating Cloth Dynamics, for beginning users, Chapter 9: Working with Cloth -Lesson 2, starting on page 279 of the Thompson Poser 6 Revealed book by  Kelly L. Murdock is a good start.

 

Lesson 4 starting on page 286 has an explanation on cloth groups for cloth simulations like Choreographed Groups and Constrained Groups and contains a quick and easy tutorial on how to use the vertex Group Editor to set up a Choreograhed Group and see how it affects the cloth simulation.

 

Laslo's Read Me that installs with VF Basic PE has a concise explanation (with screenshots) on how to setup Constrained Groups for specific areas of garments to help speed up simulation times.

 

For a great overview on the Cloth Room with excellent tips and tricks, like creating multiple simulations, check out the Thompson Practical Poser 6 book by Denise Tyler and Audre Vysniauskas, starting on page 184 - Chapter 8 "Working with Poser Clothing"

 I have a tip I could share: When you create cuts on garments in VF Basic PE and export to Poser (as an obj), the vertex Group Editor will recognize most of those cuts as a separate group mesh. So, for example, if you wanted to Constrain (or, reinforce) a specific cut or specific areas of garments to help speed up simulation times:

 

  1. Click on Edit Constrained Group button

  2. In the vertex Group Editor if you want to select a cut you made in VF you can click on the Add Group button

  3. From the list select a Mesh*[P] and hit OK.

 

This is a good starting point to add vertices on the garment. If you want to remove vertices from being constrained, click on the "-" button and delete them.

 

If you made several cuts in VF, there will be more groups to add, ie.Mesh1[P], Mesh2[P], Mesh3[P],...Mesh10[P]. If you need to add these additionally, go back to the Add Group button and select from the pulldown list.

 

 Cheers,

-Brian