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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 29 12:43 am)



Subject: 'Reach' of point lights?


bagoas ( ) posted Sun, 25 June 2006 at 8:44 AM · edited Thu, 28 November 2024 at 3:50 PM

Is there a way to enlarge the working 'radius' of a point light? I would expect some attenuation factor controlling that or maybe a 'field' like a magnet has.

Current 'fixed' working radius is very small.


RHaseltine ( ) posted Sun, 25 June 2006 at 8:47 AM

Not yet - it's annoying. You could feature request it (make a bug report amd select feature from the severity drop-down) but I'm pretty sure modifications ahave already been requested.


bagoas ( ) posted Sun, 25 June 2006 at 9:25 AM

I'll do that. More calls will add weight.


bagoas ( ) posted Sun, 25 June 2006 at 9:44 AM

Attached Link: done.

done


paulbrittgarcia ( ) posted Sun, 25 June 2006 at 2:51 PM

200% is the limil! It's an aggrevation!


bagoas ( ) posted Sun, 25 June 2006 at 3:19 PM

Further increasing intensity is not the solution in a 3-D virtual world. Your eyes in real world can handle huge differences in light intensity because they work to a log scale. Shader computations work linear and you may wash out the rest by going too intense. It's the attenuation rate that needs to be controllable.


RHaseltine ( ) posted Mon, 26 June 2006 at 8:10 AM

You can take the intensity higher than 200% by double-clicking the label of the Intensity slider and turning off Respect limits (or raising the max value allowed). However, as bagoas says that's of limited use - we need to be able to adjust the falloff or cap the intensity (which was done in ealy beta builds by some users hacking the shader script - I don't think anyone's tried it since the scripting kit was released).


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