bagoas opened this issue on Jun 25, 2006 · 7 posts
bagoas posted Sun, 25 June 2006 at 3:19 PM
Further increasing intensity is not the solution in a 3-D virtual world. Your eyes in real world can handle huge differences in light intensity because they work to a log scale. Shader computations work linear and you may wash out the rest by going too intense. It's the attenuation rate that needs to be controllable.