Gava opened this issue on Jun 25, 2006 · 4 posts
oldskoolPunk posted Sun, 25 June 2006 at 6:04 PM
Hello and welcome :)
Right now the best Blender's internal can do is called transparent shadows. In the shaders tab of the object RECIEVING the shadow, click the TraSh button. Now the shadows it recieves will be affected by the casting object's Alpha value. There is somthing called transmissivity coming in the next release that has somthing to do with light passing through objects.