Hellwolve opened this issue on Jun 26, 2006 ยท 19 posts
wertu posted Mon, 26 June 2006 at 10:40 PM
I love your sets, I apreciate them very much. I do not alas post my renders... half the time I don't save the renders but just archive the .pz3 :)
Also I wish I could aford the Stonemason scenes that is for sure but still I want to make my own if I possibly can. I want to make my own sets out of primitives. I have acumulated a nice set of morphing construction props... I wish there were more... and free! I have the Pond969 Prop Construction Sets from the RMP and they are great... some of the free sets of primitives around have welded vertices unfortunately. I have adapted the Magic Morphin' Torus from Morphography to do more stuff but I wish I had a torus that could do even more than that... I have used grouping and magnets but I still can't get certain shapes such as a teardrop shape from it... also it has a bad vertice or two that show when it is scaled way up.
The main thing though is that I have not found on the web or at Amazon any texts that might help me in set design for science-fiction scenes. How do you decide how much detail clutter is reasonable? How do you not overdo the "nurnies"? I am weary of adding too much detail since I would think that in the future there would be fewer knobs and such on appliences. I need help figuring out how to design future or alien interfaces.
BAR-CODE, can you help?