wertu opened this issue on Jun 27, 2006 ยท 40 posts
wertu posted Tue, 27 June 2006 at 10:46 AM
As Riddley Scott said in an interview, if you have one big fantasy ellement then you need to ground it in realism. It is like a joke, a joke does not work unless it is grounded in a consistant unverse, if anything can happen then anything that happens is reasonable and the ellement of surprise or disjunction is lost. An alien with raspberry syrup for blood just doesn't work... laws of physics and ergonomic realities are need to ground a story even if it has empaths, aliens, FTL travel and artificial gravity. Otherwise you end up with Magical Realism... the star treck crew ridding an elevator to Apha Centuri. I will look at NASA but it is not "realistic" to think that the technology and design there would be any more relevent to science-fiction design then would be the technology of Cortez. I still think I paint better for understanding technique and cdesign in painting... I just can't belive no one has treated speculative product design and interfaces... okay, I suspend disbelif for star travel but when I make a consol should it have dozens of vacume cleaner hoses coming out the back and a million un labaled flickering lights.? Seriously, I don't now... maybe yes and maybe know. I would like to read what real sci-fi film set designers say about it.