diolma opened this issue on Jun 17, 2006 ยท 10 posts
impish posted Thu, 29 June 2006 at 5:15 PM
Something like this diolma?
To make this I first looked at some maps of Bifurcated flows. I then drew a flow and used it to control the distribution of objects in an EcoSystem on a terrain model of a volcano.
I then used a new Python script, ecotoobject.py, to place cubes where there were instances in the EcoSystem. Next I textured the terrain that had the EcoSystem on in with a rock texture, destroying the instances at the same time. Selecting all the cubes I made them into a metablob and then baked that to a mesh to speed up rendering and reduce memory usage. Finally I applied a magma texture and rendered.
The Python script and image map are both up on my blog if anyone wants to get a copy...
[Edited because the picture didn't appear]