akin_ opened this issue on Apr 13, 2001 ยท 4 posts
doozy posted Fri, 13 April 2001 at 7:19 PM
Probably your OBJ and its morph were not at the exact same location. This causes the morph to go haywire when you move the dials away from zero. When you export the OBJ to work on it and make the morph, be sure it is exported in the zeroed position. (A good way to do this is to use the OBJ already in the Geometry directory, and export from that.)